Project

Foreword | Research | Results | References

This page lists some of the relevant publications of the consortium members made in the most prestigious conferences (SIGGRAPH, Eurographics...).

Computer Vision and 3D Reconstruction

[BKM05] Stochastic Optimization for High-Dimensional Tracking in Dense Range Maps. M. Bray, E. Koller-Meier, P. Müller, N.N. Schraudolph and L. Van Gool. 2005. Vision, Image & Signal Processing, IET, Vol. 152, No. 4, pages 501-512.
[CEW08 Interactive Procedural Street Modeling. G. Chen, G. Esch, P. Wonka, P. Müller and E. Zhang. Proceedings of ACM SIGGRAPH 2008 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 29, No. 3, 9 pages
[CLC07] 3D Urban Scene Modeling Integrating Recognition and Reconstruction,  N. Cornelis,  B. Leibe,  K. Cornelis,  L. Van Gool,  International Journal of Computer Vision, 2007
[DMUHF09] Rome Reborn 2.0: A Framework for Virtual City Reconstruction Using Procedural Modeling Techniques. K. Dylla, P. Müller, A. Ulmer, S. Haegler and B. Frischer. To appear in Proceedings of Computer Applications and Quantitative Methods in Archaeology (CAA).
[FCD05] Minimizing user intervention in registering 2D images to 3D models, T. Franken, P. Cignoni, M. Dellepiane, F. Ganovelli, C. Montani, R. Scopigno, The Visual Computer  (Proc. Pacific Graphics, 2005), Springer,  vol. 21(8-10), 2005, pp.619-628.
[M08]  Efficient Creation of Urban Environments through Procedural Techniques. P. Müller. March 08 2008. IEEE Virtual Reality Workshop on Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments. Nevada, USA. On invitation of Pr M. Lin.
[MHY07] Populating Ancient Pompeii with Crowds of Virtual Romans. J. Maïm, S. Haegler, B. Yersin, P. Müller, D. Thalmann and L. Van Gool. 2007. To appear in Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST).
[MVW06]  Procedural 3D Reconstruction of Puuc Buildings in Xkipché. P. Müller, T. Vereenooghe, P. Wonka, I. Paap and L. Van Gool. 2006. Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pages 139-146. Won best paper award.
[MW08]  Urban Reconstruction and Modeling for Building Virtual Worlds. P. Müller and P. Wonka. March 11 2008. Google Tech Talk, Mountain View, CA, USA. On invitation of Dr. V. Kwatra
[MWH06] Procedural Modeling of Buildings. P. Müller, P. Wonka, S. Haegler, A. Ulmer and L. Van Gool. 2006.  In Proceedings of ACM SIGGRAPH 2006 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 25, No. 3, pages 614-623
[MZW07] Image-based Procedural Modeling of Facades. P. Müller, G. Zeng, P. Wonka, and L. Van Gool. 2007. In Proceedings of ACM SIGGRAPH 2007 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 26, No. 3, article 85, 9 pages.
[OCV06] Space-Time-Scale Registration of Dynamic Scene Reconstructions, K. Ozden, K. Cornelis, L. Van Gool, Lecture Notes in Computer Science, Proc. of the 9th European Conference on Computer Vision (ECCV), A. Leonardis, H. Bischof, A. Pinz, eds., vol. 4, no. 3954, p. 173-185, May 2006, Springer.
[PM01]  Procedural Modeling of Cities. Y. I. H. Parish and P. Müller. 2001.  In Proceedings of ACM SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, New York. E. Fiume (ed), COMPUTER GRAPHICS, Annual Conference Series, ACM, pages 301-308
[VV06] Web-based 3D reconstruction service, M. Vergauwen, L. Van Gool, Machine vision and applications, vol. 17, no. 6, p. 411-426, Dec 2006.
[VZV07] Towards Mass-Produced Building Models, Van Gool L., G. Zeng, F. Van den Borre, P. Müller, PIA 2007, Munich, Germany
[WMWG09] Interactive Geometric Simulation of 4D Cities. B. Weber, P. Müller, P. Wonka and M. Gross. Proceedings of Eurographics 2009 / Computer Graphics Forum.

3D Visualisation

[BG07] Multiresolution Visualization of Massive Models on a Large Spatial 3D Display, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore, In Proc. Eurographics Symposium on Parallel Graphics and Visualization, May 2007.
[BGM07] High-quality networked terrain rendering from compressed bitstreams, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. In Proc. ACM Web3D International Symposium. ACM Press. New York, NY, USA, April 2007
[BJ08] The CRIMSON Project: Simulating Populations in Massive Urban Environments, O. Balet, J. Duysens, J. Compdaer, Gobbetti E., Scopigno R., in proceedings of the 8th World Congress on Computational Mechanics, Venice, IT, 2008
[CCD07]  Multi-scale Behavioral Models for Urban Crisis Training Simulation, Comptdaer J., Chiva E., Delorme S., Morlaye H., Volpoët J., & Balet O., in Proceedings of BRIMS 2007, 16th conference on behavior representation in modeling and simulation, Norfolk, VA, 2007.
[CDG07] Ray-Casted BlockMaps for Large Urban Models Streaming and Visualization, Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno, in Proceedings of Computer Graphics Forum, Volume 26, Number 3 - Sept. 2007 (Eurographics2007)
[CDP06] A realtime immersive application with realistic lighting: the Parthenon, Marco Callieri, Paul Debevec, Jarrel Pair, Roberto Scopigno, Computer & Graphics, Volume 30, Number 3, page 368--376 – 2006
[CGG04] Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models, P. Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, F. Ponchio, R. Scopigno, ACM Trans. on Graphics, vol. 23(3), August 2004, pp. 796-803, SIGGRAPH '04
[CGG03] Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms, Cignoni, Ganovelli, Gobbetti, Marton, Ponchio, and Roberto Scopigno. In Balet, Subsol, & Torguet, editors, Volume 2897 of Lecture Notes in Computer Science. Springer-Verlag Inc., New York, NY, USA,  2003.
[CGG03.1]  Batching Meshes for High Performance Terrain Visualization. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. In Proceedings Eurographics Italy, September 2003. CDROM Proceedings.
[CGG03.2] Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. In Proceedings IEEE Visualization. Pages 147-155. IEEE Computer Society Press, October 2003.
[CGG03.3] BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno.. Computer Graphics Forum, 22(3): 505-514, September 2003. Proc. Eurographics 2003.
[CPC08]  Virtual Inspector: a flexible visualizer for dense 3D scanned models, M. Callieri, F. Ponchio, P. Cignoni, R. Scopigno, IEEE Computer Graphics and Applications, IEEE Press, January/February 2008, pp. 44-55.
[CS08]  Sampled 3D models for Cultural Heritage applications: a viable and enabling new medium or just a technological exercise?, P. Cignoni, R. Scopigno, ACM J. On Computers and Cultural Heritage, 2008 (in press).
[DG07] Massive-Model Rendering Techniques: A Tutorial. Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon. IEEE Computer Graphics and Applications, 27(6): 20-34, nov/dec 2007.
[GK08]  Technical Strategies for Massive Model Visualization. Enrico Gobbetti, Dave Kasik, and Sung-eui Yoon. In Proc. ACM Solid and Physical Modeling Symposium, 2008. ACM Press. New York, NY, USA.
[GMC06] C-BDAM- Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering, Gobbetti E., Marton F., Cignoni P., Di Benedetto M., Ganovelli F. Computer Graphics Forum, Volume 25, Number 3 - sep 2006
[GM05.1] Far Voxels - A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms, Enrico Gobbetti and Fabio Marton, ACM Transactions on Graphics, 24(3): 878-885, August 2005. Proc. SIGGRAPH 2005.
[KM07] State of the Art in Massive Model Visualization, David Kasik, Dinesh Manocha, Abe Stephens, Beat Bruderlin, Philipp Slusallek, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Wagner Correa, & Inigo Quilez, SIGGRAPH 2007 Course Notes. SIGGRAPH 2007, San Diego, August 2007.
[NB07] CartX: A Homeland Security Application at the Convergence of Simulation and Virtual Reality, Nouguier C., Bouvier E., Balet O., Duysens J., Isnard O., in Proceedings of the 9th US National Congress on Computational Mechanics, Berkeley, CA, 2007. – Best paper award -
[PG07] A Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering, Renato Pajarola & Enrico Gobbetti, The Visual Computer, 2007

Interaction

[BFA05] A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications, Balogh T., Forgács T., Agocs T., Balet O., Bouvier E., Bettio F., Gobbetti E., & Zanetti G., Published in the proceedings of Eurographics 2005
[DA07.1] Matériel pour les Tables Interactives, J.B. de la Rivière : Atelier Tables Interactives, IHM conference, November 2007.
[DA07.2] Technologies d’Aujourd’hui et de Demain pour la Numérisation et Manipulation de Modèles 3D ; De la Rivière and M. Audonnet :  in proceedings of Virtual Retrospect, November 2007.
[DDHB06] Moving the CAT to Desktops, An Innovative Device for the Manipulation of 3D Cartographic Environments, De la Rivière J.B., Dittlo N., Hachet M. & Balet O., in Proceedings of Virtual Concept 2006, "Research in Interactive Design Vol. 2", Coutelluer & Fischer Eds., Springer Verlag, 2006.
[DG06] Human Motion Perception through Video Model-Based Tracking, de la Rivière J.B. & Guitton P., in International Journal of Humanoid Robotics, Vol. 3, Num. 3, pages 341-350, September 2006.
[D05.1] Suivi vidéo de mouvements pour l'interaction, de la Rivière J.B., PhD Thesis, LaBRI, University of Bordeaux 1, June, 2005.
[D05.2] Image-Based Analysis for Model-Based Tracking, de la Rivière J.B. & Guitton P., in Proceedings of MIRAGE 2005, Rocquencourt, France, March, 2005.
[D05.3] Model-Based Video Tracking for Gestural Interaction, de la Rivière J.B. & Guitton P., Virtual Reality journal, Springer Verlag publisher, 2005.
[D04] Silhouettes pour le Suivi Temps Réel Basé Modèle, de la Rivière J.B. & Guitton P., workshop Acquisition du geste humain par vision artificielle et applications, RFIA 04, Toulouse, France, January, 2004.
[DBD05] CS WAVE: Virtual Reality for Welders' Training, Da Dalto L., Balet O., Duchon J., Mellet-d'Huart D., Published in the proceedings of the IEEE VR 2005 Workshop on Virtuality Structure "Enabling Real Experiences Through Virtual Environments", 2005.
[DG03] Hand Posture Recognition in Large Display VR Environments, de la Rivière J.B. & Guitton P., in Proceedings of the 5th International Gesture Workshop, Springer Verlag publisher, Genoa, Italy, April, 2003.
[DG01]  Utilisation de Pointeurs Laser pour l'Interaction avec de Grands écrans, de la Rivière J.B. & Guitton P., S3P workshop, November, 2001.
[GSBE04] A Hybrid 2D/3D Interaction Device Steering Distributed Hybrid Applications, Graf H., Stork A., Bouvier E., Balet, O., Beyond Wand and Glove Based Interaction : Proceedings of IEEE VR 2004 Workshop:Participant's Edition, pp. 55-59, Los Alamitos, Calif. : IEEE Computer Society, 2004. Nominated for the best Fraunhofer paper of 2004.
[HDG03]  Interaction in Large-Display VR Environments, Hachet M., de la Rivière J.B. & Guitton P., in Proceedings of Virtual Concept 2003, Biarritz, France, November, 2003.